Day 1: Preparation, Design
- Set up my working environment.
- Create some concept sketches of the game.
- Create a fast writeup of the general game design.
- Decide on technologies (language, libraries, software, hardware) to use.
- Devote any extra time to fiddle around with the tools I picked, to get used to them and get a small head start.
- Write this schedule.
- Create a basic skeleton of the game.
- Get some basic gameplay elements working.
- Create some placeholder art.
- Have all gameplay elements implemented to a minimal degree.
- Create more placeholder art.
- Get each gameplay element working more closely towards the second version.
- Begin on final versions of art.
- Start working on sound effects.
- Refine gameplay.
- Have game in playable state; missing gameplay elements are okay.
- Show game to friends; get their opinion on gameplay.
- Work on art.
- Resolve any standing issues from before.
- Implement suggested changes and fixes from testing.
- Finish art.
- Finish sound effects.
- Begin work on music.
- Finish music.
- Fix anything.
- Distribute!