I'm really glad for that time extension now. Anyways, today I messed around with some fluid dynamics. I used some code from here. I ended up with the ability to add some very fluid looking smoke-like trails. The goal is to use that to calculate the wind. This is probably more complicated than necessary (I could just do simple vector calculations), but I really want the player to be able to blow wind through channels and have it intuitively push the balls around. This enables much deeper gameplay than push-left-or-right. Plus it looks really nice. I need to add collision for the smoke, so it wraps around the geometry.

1 comments:
Neat! Swoooshy!!
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