- I set my alarm to 9:30AM. I'm going to be working on this from morning to late night each day.
- I deleted all of my fun bookmarks. No distractions! I saved my bookmarks somewhere, so I'll import them again when I'm done.
- I changed my Steam password to something I don't remember (I wrote it down). No distractions! not even a new Left 4 Dead update will stop me from finishing this.
- Schoolwork has been bumped from low priority to really low priority. I have an exam Monday? Oh well.
By the end of Thursday, I should have the whole framework of the game done, minus 2 of the 3 features (rain and lightning). That means everything except those 2 features, aesthetics and level design. That leaves me 1 day for lightning, 1 day for rain (which is going to be really hard), 1 day for items in the game (like puzzle elements), 2 days for Aesthetics, 1 day for making levels, and 0.5 days for testing.
I really wish I planned this out a bit earlier.
4 comments:
I'd do Lightning and Rain oldskool.
Flash of light, and a starfield esque set of lines for the rain.
Keep it simple
Levels and items take higher priority
Get some levels build, add loads of items, and if you've time left, THEN go back and piss about with nicer lightning and rain..
..
But that's just me ;)
Cheated rain didn't look too bad in "Invisible Munky", so it can't be all that bad!
Go, Go, Go!!!
Well they're more than visual effects; they are gameplay elements that determine how you control the game. Lightning should be pretty easy to do. I'm a bit worried about rain, since I was hoping to do a full out fluid effect thing, but that might be too hard.
Oh, ok.. Probably need those, then ;)
Keep it up! Loads of time!!
You realy put a big priority on the project. Keep up the good work. I hope that you will make it in time.
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