Well, the deadline for the GameStop contest (and IGF)
is this weekend. I'm sorry to disappoint you guys, but I'm going to be putting development for my project on hold. I'll still work on it, but I won't have it submitted in time for the contests.
I decided this about a week and a half ago. The primary reason is that I would not be able to finish the project in a way that I'd be satisfied. I underestimated how much schoolwork I still had to deal with; the only way I could finish it in time is if I went into super-crunch mode in the last few weeks and work 16 hour days, like I did with Storm. I was planning on doing this, but I realized it really wasn't in my best interest to push myself like that. It took a big physical toll on me when I did that for Storm (I still have a recurring cough that originated during that time period).
I think right now I should be focusing on passing my classes and enjoying my last quarter of college. I've got a lot of time ahead of me, so I shouldn't overwork myself this soon. Also, with Storm getting published, I will be spending more time with that. I'll talk about how far I got on this project in a future post. I did make some good progress.
I'm not done yet though; I'm planning on doing another quick game (2-3 weeks long) fairly soon, so keep an eye out for that! The game will be more of a study in innovative game mechanics than in rapid development, so it should be interesting.
I came back from the
GameX in Philly this weekend, with the 2BeeGames crew. I'll have more on that soon.